Kator

From superman.nu: Supermanica
(Difference between revisions)
Jump to: navigation, search
(added image)
m
Line 4: Line 4:
  
 
A robot sparring adversary that [[Superboy]] creates at the behest of [[Carl Draper|Carl "Moosie" Draper]], a classmate of his at [[Smallville High]] in his identity of [[Clark Kent]].  Kator, clad in a green and yellow costume, is created as a means of developing and honing Superboy's abilities in combat, and possesses a host of superhuman powers that roughly approximate those of the [[Boy of Steel]]. Kator can only be destroyed with a specially designed "safety cutoff switch" that Superboy gives to [[Ma and Pa Kent|Jonathan Kent]] as a last resort in case the hero is unable to defeat the robot.
 
A robot sparring adversary that [[Superboy]] creates at the behest of [[Carl Draper|Carl "Moosie" Draper]], a classmate of his at [[Smallville High]] in his identity of [[Clark Kent]].  Kator, clad in a green and yellow costume, is created as a means of developing and honing Superboy's abilities in combat, and possesses a host of superhuman powers that roughly approximate those of the [[Boy of Steel]]. Kator can only be destroyed with a specially designed "safety cutoff switch" that Superboy gives to [[Ma and Pa Kent|Jonathan Kent]] as a last resort in case the hero is unable to defeat the robot.
 
  
 
Kator, however, develops a malevolent artificial intelligence, and almost kills the Boy of Steel before being destroyed.  However, the robot apparently gives it's identity and powers to Draper before it's destruction.  Draper (as [[Kator-Two]]) then engages Superboy in combat.  However, Jonathan Kent presses the safety switch on the "cutoff" device, which removes "Kator-Two's" super powers from Draper, and Superboy later removes the memory of Draper ever having been Kator-Two (NSB No. 17, May 1981: "To Fight the Unbeatable Foe"; NSB No. 18, Jun 1981: "Superboy's Do-It-Yourself Doom").  
 
Kator, however, develops a malevolent artificial intelligence, and almost kills the Boy of Steel before being destroyed.  However, the robot apparently gives it's identity and powers to Draper before it's destruction.  Draper (as [[Kator-Two]]) then engages Superboy in combat.  However, Jonathan Kent presses the safety switch on the "cutoff" device, which removes "Kator-Two's" super powers from Draper, and Superboy later removes the memory of Draper ever having been Kator-Two (NSB No. 17, May 1981: "To Fight the Unbeatable Foe"; NSB No. 18, Jun 1981: "Superboy's Do-It-Yourself Doom").  

Revision as of 04:48, 12 April 2011

New Adventures of Superboy #17

Kator

A robot sparring adversary that Superboy creates at the behest of Carl "Moosie" Draper, a classmate of his at Smallville High in his identity of Clark Kent. Kator, clad in a green and yellow costume, is created as a means of developing and honing Superboy's abilities in combat, and possesses a host of superhuman powers that roughly approximate those of the Boy of Steel. Kator can only be destroyed with a specially designed "safety cutoff switch" that Superboy gives to Jonathan Kent as a last resort in case the hero is unable to defeat the robot.

Kator, however, develops a malevolent artificial intelligence, and almost kills the Boy of Steel before being destroyed. However, the robot apparently gives it's identity and powers to Draper before it's destruction. Draper (as Kator-Two) then engages Superboy in combat. However, Jonathan Kent presses the safety switch on the "cutoff" device, which removes "Kator-Two's" super powers from Draper, and Superboy later removes the memory of Draper ever having been Kator-Two (NSB No. 17, May 1981: "To Fight the Unbeatable Foe"; NSB No. 18, Jun 1981: "Superboy's Do-It-Yourself Doom").

Personal tools